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First Person Controller Demo
This is a demo that consists of a scene that I was commissioned to make for Project Beanstalk with a custom first person controller as well as a custom soundtrack to add ambience. I've also included a Statue GameObject that follows you when it's not in your field of view. The statue also stays upright based on the normal of its current ground. I've added this to demonstrate my knowledge of using the dot product and the cross product to calculate camera visibility of a 3D point and align Transforms.
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